Several of us in the Kitely Community can help. Good luck! Keep asking! There are so many ways rigged mesh can bork. We've had one class on exporting rigged mesh from Blender into opensim grids without Avastar, and can do more if people want them. I'm also co-teaching with Kayaker Magic, at Kayaker's Blender Bytes classes - Wednesdays 10am grid time at the Discovery grid. The armatures are free to append or download. In the readme files, the Wiki, and in the ods spreadsheet. I have been, with a great deal of help from Ai Austin, documenting some of this at the RuthAndRoth github Reference repo. AvaStar provides a free Blender file with the basic SL avatar included. Questions should go to their Discord forum. Which 3D software are you using? Which version? I can help you with Blender issues if you're using the most recent versions but it's been over a decade since I've used Maya or 3dsMax.Īre you using Avastar? Which version? Or another armature to export? Avastar for Blender 2.8 and after is still in beta, as far as I know. There can be other causes for rigged mesh upload failure and we'll need more information to help you. Avoiding spaces and special characters is good practice in any event. There are blogs out there on this, I don't think all my notes are up-to-date. In Blender, that means sharing materials across the LOD meshes.īe careful about naming both LOD and materials. If using custom LOD's, their materials name must match. (Blender) Apply scale, rotation, transforms to all objects, as well as the armature, before attempting an export > import If you need more than 110 vertex group, you'll have to split up the mesh. To the artists inspiring them with demos. The most common reason "Include skin weight" is greyed out, is: more than 110 vertex groups per mesh Object. Download Blender The 2.80 release is dedicated to everyone who has contributed to Blender.
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